![How to set a material transparent for a scene but not for mesh with this material assigned - problem of culling polygons behind - Rendering - Epic Developer Community Forums How to set a material transparent for a scene but not for mesh with this material assigned - problem of culling polygons behind - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/b/74b96f9ef4671a294a8be0fac4d79d1a4977ce5e.png)
How to set a material transparent for a scene but not for mesh with this material assigned - problem of culling polygons behind - Rendering - Epic Developer Community Forums
![James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no](https://pbs.twimg.com/media/EAaIVMFWkAAdnWj.jpg)
James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no
James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no
![Opacity input does not affect subsurface scattering amount. Even at 1 which should set it to opaque, the scattered light amount remains the same. The opacity inpout works for Translucent materials. Does Opacity input does not affect subsurface scattering amount. Even at 1 which should set it to opaque, the scattered light amount remains the same. The opacity inpout works for Translucent materials. Does](https://preview.redd.it/28cqmxz5nnk41.png?auto=webp&s=325314d0fe29d647c26bf5cc8e662f2632e40c2a)
Opacity input does not affect subsurface scattering amount. Even at 1 which should set it to opaque, the scattered light amount remains the same. The opacity inpout works for Translucent materials. Does
![James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no](https://pbs.twimg.com/media/EAaIXgIWwAABjW3.jpg)
James Baxter on Twitter: "#UE4 Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material. This requries no
![Making actors transparent when they block the Camera in Unreal Engine (See-through) - Alfred Reinold Baudisch Making actors transparent when they block the Camera in Unreal Engine (See-through) - Alfred Reinold Baudisch](https://alfredbaudisch-website.s3.amazonaws.com/2022/05/image.png)
Making actors transparent when they block the Camera in Unreal Engine (See-through) - Alfred Reinold Baudisch
![Unreal Engine 5 - Opacity Mask isn't working properly. Am I doing something wrong, or is this a bug? : r/unrealengine Unreal Engine 5 - Opacity Mask isn't working properly. Am I doing something wrong, or is this a bug? : r/unrealengine](https://preview.redd.it/5dtxg7yuopp71.png?auto=webp&s=c345893e1e45126f8a971a46955b7c5732838187)