Single Pass Stereo: the artifacts with HP Reverb G2 – Learning by creating
Pascal VR Tech | NVIDIA Developer
Single Pass Stereo: is it worth it? – Learning by creating
Unity - Manual: Single-Pass Stereo Rendering for HoloLens
Single Pass Stereo Issue - VIVE Wave SDK - VIVE Forum
Single Pass versus Multi Pass Stereo rendering - Unity Game Optimization - Third Edition [Book]
VR Performance Guidelines for New Unity Projects
Single Pass Instanced rendering - Unity Manual
True single-pass stereo rendering in new engine - YouTube
GitHub - catoxliu/RenderTexture2DArray: Using Unity5.6(above) single-pass stereo rendering on Android (supported Multi-View) to render to a Texture2DArray (off-screen).
Unity - Manual: Single-pass instanced rendering and custom shaders
I have added support for VR Single Pass Stereo Rendering to my SSAO plugin. : r/Unity3D