![Worldwide Spending on Augmented and Virtual Reality Expected to Surpass $20 Billion in 2019 – I-Connect007 – WindowsWear Worldwide Spending on Augmented and Virtual Reality Expected to Surpass $20 Billion in 2019 – I-Connect007 – WindowsWear](https://ww-static-prod.s3.amazonaws.com/wp-content/uploads/2018/12/ARVR.jpg)
Worldwide Spending on Augmented and Virtual Reality Expected to Surpass $20 Billion in 2019 – I-Connect007 – WindowsWear
![AR/VR Headsets Return to Growth in the First Quarter As New Models and Use Cases Restore Momentum to the Market, According to IDC AR/VR Headsets Return to Growth in the First Quarter As New Models and Use Cases Restore Momentum to the Market, According to IDC](https://www.displaydaily.com/images/2019/July/idc-ar-vr-2019q1.png)
AR/VR Headsets Return to Growth in the First Quarter As New Models and Use Cases Restore Momentum to the Market, According to IDC
![IDC Forecasts Increasing Demand For Augmented Reality/ Virtual Reality Headsets Over The Next 5 Years | ARPost IDC Forecasts Increasing Demand For Augmented Reality/ Virtual Reality Headsets Over The Next 5 Years | ARPost](https://arpost.co/wp-content/uploads/2018/03/AR-VR-Headset-Market-Share-by-Form-Factor-2018-and-2022-1024x518.png)
IDC Forecasts Increasing Demand For Augmented Reality/ Virtual Reality Headsets Over The Next 5 Years | ARPost
![AR headset prevalence is still a few years out as commercial applications slowly build momentum, says IDC | TelecomTV AR headset prevalence is still a few years out as commercial applications slowly build momentum, says IDC | TelecomTV](https://assets.telecomtv.com/assets/telecomtv/idc-2018-09-20-6710.png)
AR headset prevalence is still a few years out as commercial applications slowly build momentum, says IDC | TelecomTV
![IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt # IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #](https://pbs.twimg.com/media/D9hOWjvUYAA3LSs.png)
IDC ar Twitter: "Worldwide AR/VR #headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 reached 1.3 million, up 27.2% from 2018Q1 https://t.co/L1GCZd8Jdt #
![IDC says Enterprises are Moving to Augmented and Virtual Reality Majorly Driven by Leading Use Cases with US$ 31.2 Billion Spend by 2023 IDC says Enterprises are Moving to Augmented and Virtual Reality Majorly Driven by Leading Use Cases with US$ 31.2 Billion Spend by 2023](https://displaydaily.com/images/2020/March/idc-03-30-01.png)
IDC says Enterprises are Moving to Augmented and Virtual Reality Majorly Driven by Leading Use Cases with US$ 31.2 Billion Spend by 2023
![IDC: Virtual Reality Market to Shift Away From Smartphones While Augmented Reality Grows | The Motley Fool IDC: Virtual Reality Market to Shift Away From Smartphones While Augmented Reality Grows | The Motley Fool](https://g.foolcdn.com/editorial/images/467156/gear_lifestyle_1.jpg)
IDC: Virtual Reality Market to Shift Away From Smartphones While Augmented Reality Grows | The Motley Fool
![IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear IDC Expects Augmented and Virtual Reality Spending in Asia/Pacific excluding Japan To Reach USD34.9 Billion by 2022 – Display Daily – WindowsWear](https://ww-static-prod.s3.amazonaws.com/wp-content/uploads/2019/03/Top_Use_Case.jpg)