![Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/32321/72192818-d7c2f300-33bb-11ea-97a8-dce4079ceb70.png)
Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub
![Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub](https://user-images.githubusercontent.com/13670112/71232968-ea5c7780-22a8-11ea-8379-59e7d4b5adb5.png)
Animation not working - DAE Load - https://blackthread.io/gltf-converter/ · Issue #18207 · mrdoob/three.js · GitHub
![Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot](https://preview.redd.it/0a8j77ekvoc81.png?auto=webp&s=4d3d40ea204446bd4802546c79172ae1f7ec872e)
Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot
![Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases, Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases,](https://pbs.twimg.com/media/EwN334bXMAA2R5Z.jpg)
Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases,
![Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums](https://i.imgur.com/0dhzTfw.png)
Mesh normals imported from Blender look wrong with every export type except obj - Godot Community Forums
![When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot When I import a model from blender (right) to Godot (left) the texture becomes glitchy. Anyone know how I can fix this? : r/godot](https://preview.redd.it/0pmq2i9fy8391.jpg?width=640&crop=smart&auto=webp&s=e992dedf6b5ef42b364924b0645261baea1ee7df)