![I made a human figure using make human and imported it to blender as .dae and .bvh seperately. Then I scaled the bones to match the mesh , then selected the mesh I made a human figure using make human and imported it to blender as .dae and .bvh seperately. Then I scaled the bones to match the mesh , then selected the mesh](https://i.redd.it/npstdyqazzd51.png)
I made a human figure using make human and imported it to blender as .dae and .bvh seperately. Then I scaled the bones to match the mesh , then selected the mesh
![rigging - When I parent my model with a Bvh animation the arms cross? why is that? - Blender Stack Exchange rigging - When I parent my model with a Bvh animation the arms cross? why is that? - Blender Stack Exchange](https://i.stack.imgur.com/eq9Rm.png)
rigging - When I parent my model with a Bvh animation the arms cross? why is that? - Blender Stack Exchange
![Source Pose resets when trying to set up rest alignment · Issue #2 · Mwni/ blender-animation-retargeting · GitHub Source Pose resets when trying to set up rest alignment · Issue #2 · Mwni/ blender-animation-retargeting · GitHub](https://user-images.githubusercontent.com/3679543/81486304-1ffffe00-9254-11ea-9be3-42fb43c6d0da.png)
Source Pose resets when trying to set up rest alignment · Issue #2 · Mwni/ blender-animation-retargeting · GitHub
![Game Character Part 1 - creation and BVH animation with makeHuman, Blender and Unity - English - - YouTube Game Character Part 1 - creation and BVH animation with makeHuman, Blender and Unity - English - - YouTube](https://i.ytimg.com/vi/LLvkjpumr_M/maxresdefault.jpg)
Game Character Part 1 - creation and BVH animation with makeHuman, Blender and Unity - English - - YouTube
![modeling - 3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose - Blender Stack Exchange modeling - 3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose - Blender Stack Exchange](https://i.stack.imgur.com/ah0dp.png)
modeling - 3D character not aligned to the world origin after deleting keyframes added by a BVH file and resetting the pose - Blender Stack Exchange
![animation - Struggling parenting BVH motion capture data with existing model correctly - Blender Stack Exchange animation - Struggling parenting BVH motion capture data with existing model correctly - Blender Stack Exchange](https://i.stack.imgur.com/pijzG.png)