![Trying to UV unwrap my model, confused as to why it's so stretched on areas that are supposed to just be flat islands or cubes : r/blenderhelp Trying to UV unwrap my model, confused as to why it's so stretched on areas that are supposed to just be flat islands or cubes : r/blenderhelp](https://preview.redd.it/sujw2sdwnza91.jpg?vthumb=1&s=141943b569a87d16c5b28684e50ef12104376ab4)
Trying to UV unwrap my model, confused as to why it's so stretched on areas that are supposed to just be flat islands or cubes : r/blenderhelp
![Anyone pls know how to fix color bleed when I paint the edge of my mesh? I can "solve" this problem by not stretching the UV all the way. : r/blender Anyone pls know how to fix color bleed when I paint the edge of my mesh? I can "solve" this problem by not stretching the UV all the way. : r/blender](https://i.redd.it/anyone-pls-know-how-to-fix-color-bleed-when-i-paint-the-v0-u9uzr447ynka1.jpg?width=1920&format=pjpg&auto=webp&s=ae7be6c895940575ff4da8485c6c833538644f06)
Anyone pls know how to fix color bleed when I paint the edge of my mesh? I can "solve" this problem by not stretching the UV all the way. : r/blender
![After Importing Static Mesh from blender, Why Does Material Stretch in Certain parts, using default Gold to show : r/unrealengine After Importing Static Mesh from blender, Why Does Material Stretch in Certain parts, using default Gold to show : r/unrealengine](https://i.redd.it/7mj3450bf4b51.png)